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121. Possible solution to focused fire - in EVE General Discussion [original thread]
Edited by: Kakita Jalaan on 26/04/2007 19:34:07 I ran some calcs with the sig/sqrt(N) idea (your effective signature is multiplied by 1/sqrt(N), where N is the number of people aggressing you). For missile users the following happens: Adding ...
- by Kakita Jalaan - at 2007.04.26 19:33:00
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122. Possible solution to focused fire - in EVE General Discussion [original thread]
The clutter/debris argument from impacts obscuring the target is a very valid argument, I think. Why not run with that? Some people said, if FF was nerfed, people would only bring larger blobs to still FF on single targets. I don't think that's t...
- by Kakita Jalaan - at 2007.04.26 12:11:00
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123. Half-crazy mining idea - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader So how about if larger rocks are still present, but just can't be mined from directly, and must instead be fragmented into rocks of optimal size before being consumed. This could be a new job for mining dr...
- by Kakita Jalaan - at 2007.04.26 08:50:00
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124. Phoenix FOF Cruise Missile Needs Cost Adjustment - in Player Features and Ideas Discussion [original thread]
There used to be this thing called ECM, but with the recent change in popularity towards sensor dampers, FOFs have lost a bit of their use Seriously though, FOF cruises can save your ass. And I totally agree with the OP, a bit randomness in bu...
- by Kakita Jalaan - at 2007.04.26 07:48:00
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125. Half-crazy mining idea - in Player Features and Ideas Discussion [original thread]
Yep, makes way more sense now... need to think about it and read it again, though. ______________ Join the Family
- by Kakita Jalaan - at 2007.04.25 06:26:00
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126. Transferable Killrights, Real Bounty? - in Player Features and Ideas Discussion [original thread]
Transferable kill rights would so own. Finally professional bounty hunters... I guess the only issue is preventing abuse. Abuse as in, guy steals from mining op in a shuttle or something until a miner shoots at him, then he warps off and comes ba...
- by Kakita Jalaan - at 2007.04.24 15:30:00
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127. Half-crazy mining idea - in Player Features and Ideas Discussion [original thread]
I have to agree with Ishma here... how would the huuuuge yield per time be effectively countered? Making 99% of the rocks so tiny they would have popped in one cycle anyway? Make the cycle time of a miner 1 really long? What's the benefit of us...
- by Kakita Jalaan - at 2007.04.24 15:24:00
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128. A simple Interface improvement for Combat [with pictures] - in Player Features and Ideas Discussion [original thread]
Yep, I want that. As a couple of people have said, it would be cool to also have more than only the last damage received displaying at a time. While the combat log does both things at once, it is incredibly laggy (client side) and takes up way to...
- by Kakita Jalaan - at 2007.04.24 13:31:00
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129. ship insurance addition - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 24/04/2007 11:43:36 I'll try to formulate this as carefully as possible. The following problems crop up when considering your suggestion. A) Gameplay/design problem: Fully insured everything is a bad idea for Eve,...
- by Kakita Jalaan - at 2007.04.24 11:44:00
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130. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 24/04/2007 11:22:10 Insurable fittings and faction/T2 stuff Crops up every so often. Hm... will topics actually be closed if they reiterate old ideas? edit: Could you possibly sort the list in the first post by ...
- by Kakita Jalaan - at 2007.04.24 11:23:00
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131. Often repeated: Stealth bombers with CovOps cloak - in Player Features and Ideas Discussion [original thread]
Have you actually read my post? Allowing bombers to warp cloaked will definitely NOT replace cov ops, because bombers can't scan for crap, since they run into fitting trouble without even thinking about a scan probe launcher, and they also don't ...
- by Kakita Jalaan - at 2007.04.24 05:55:00
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132. Partial Reapplication of Broker Fees - in Player Features and Ideas Discussion [original thread]
I'm trading a lot of stuff on the market myself, and I support this idea. These micro-bidding wars are just plain annoying, and they heavily favor people who a) play a lot and b) largely operate in one region and can continually monitor the prices...
- by Kakita Jalaan - at 2007.04.23 13:15:00
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133. Rehabilitation: Podded pirates must suffer a skillpoint redistribution - in Player Features and Ideas Discussion [original thread]
Takes away players' control over their charaters, bad idea imho from a game design point of view. ______________ Join the Family
- by Kakita Jalaan - at 2007.04.23 08:03:00
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134. Asteroids Look Like Their Pic ! - in Player Features and Ideas Discussion [original thread]
All agreed. Shrinking roids would be really nice, and also some variety in their skins. ______________ Join the Family
- by Kakita Jalaan - at 2007.04.23 08:01:00
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135. Ship bumping causes collision damage (model calculations included) - in Player Features and Ideas Discussion [original thread]
I just wanted to bring this topic back to the front page, since discussions on ramming corvettes, kamikaze drones and otherwise ramming related stuff crops up at least once a week. I think many people would like something along those lines, this t...
- by Kakita Jalaan - at 2007.04.23 07:52:00
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136. Corp Standings and Empires (for Roleplay) - in Player Features and Ideas Discussion [original thread]
If I may post a link to a suggestion that would effectively incorporate this effect, and also fix some security status issues along the way. Linking security status to faction standing In brief, killing player and NPC ships affects your factio...
- by Kakita Jalaan - at 2007.04.23 07:46:00
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137. Stealth Bombers: A Change for the Better - in Player Features and Ideas Discussion [original thread]
I think a RoF bonus is plainly not worth as much as a damage bonus in the stealth bomber context, since you want high alpha strike damage. It is useful, sure, but only if in some way you get your target to hold still for ~10 seconds. Apart from t...
- by Kakita Jalaan - at 2007.04.19 11:30:00
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138. Suggestion: include security status in faction standing - in Player Features and Ideas Discussion [original thread]
*sound of crickets chirping* Somehow I was hoping for feedback on this idea Like it? Don't like it? What makes it suck, what would make it work well? ______________ Join the Family
- by Kakita Jalaan - at 2007.04.19 07:53:00
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139. Suggestion: include security status in faction standing - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 18/04/2007 14:49:01 Mixing up pirates and mission runners? Doing important missions for (say) the Gallente gives you good Gallente and bad Caldari standings. How can you as a peaceful mission runner prevent being ...
- by Kakita Jalaan - at 2007.04.18 14:48:00
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140. Suggestion: include security status in faction standing - in Player Features and Ideas Discussion [original thread]
Edited by: Kakita Jalaan on 18/04/2007 14:57:00 I originally posted this idea in a thread related to lowsec anti-pirating and security status issues here . The basic premise is to get rid of the security status stat and absorb its functionali...
- by Kakita Jalaan - at 2007.04.18 14:45:00
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